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spaceman5

11
Posts
4
Topics
A member registered Oct 11, 2022

Recent community posts

(4 edits)

>I don't think setting the gravity to 0 would be very beneficial,
>since you wouldn't be able to get down at all

Oh right :)
Forgot about that..

That could've been funny..
Simulating a DJI Drone that only goes up and you can never get back.

(it happened to my as a child with a helium balloon)


BTW,
there is something that I want to write you in private,
is there some way to send a private message here in itch.io?
If not, maybe via an email?

Thank you.

BTW, is there anything I can do meanwhile, as a workaround,
to make the behavior even closer to a DJI drone?

For example, being able to set the Gravity to 0, might help,
is there maybe a way I can set it to 0 with the existing program somehow?

(4 edits)

Hi John

Thank you very much for your reply.


>I fear that it might make the user interface too cluttered with different settings etc.

One way to solve this is by using 2 Tabs in the "Custom Settings" screen..
The first tab will be for settings for the racequads (manual) type of drones,
and the second tab will be for settings for the DJI style (automatic) type of drones.

That way, no need to create a separate program for that..

BTW, this is a thing that is really in demand for people.
The other Drone Simulators, such as Liftoff, Uncrashed, and DRL Simulator, are also focussed on racequads,
and do not support DJI/automatic style, as far as I know..

So a simulator that can mimic that will be a great answer for all the new customers of the new type of drones..


>To get as close as possible to the behavior of a DJI style drone using Freerider as it is now, I would
>recommend flying with self-leveling turned on, and a slow rate settings such as the "sluggish" preset.

Yes..
Here's the best I could get, so far:


As you can see some of the values here are on one of the extremes of the scale..

It's the closest I could get,
yet it does not solve the Height issue - I must hold the Throttle all the time, against the spring that is trying to get the stick back to the middle,
and whenever I need to play with the other axes, it's really hard to keep the height,
and the drone starts bouncing up and down.

Hi No Time To Play

Yes, I know what you mean..

But this decision, that became a wide-spread convention, is a bit ironic,
since the more common operation that people usually do, is a simple new line,
vs new paragraph, which occurs less times.

So the more comfortable key (just [Enter]), would've been more appropriate for the more used operation (new line),
and the harder to use key combination (Shift-[Enter]) should've been assigned to the operation that is used less.

Oh well.
At least I found a solution and I am now able to write posts that don't look too airy..

(1 edit)

Hi mid

Thank you so much, this small thing is a huge help for me..

BTW, since other people might not know it,
maybe the developers of itch.io can consider one of the following:
1) To make a setting in the Account settings, for choosing the default [Enter] behavior: either New Paragraph, or New Line.
if #1 is too complicated, then maybe instead:
2) Add a small note in the new Thread/Post page, on the side, mentioning the difference between [Enter] and Shift-[Enter]..

It will really help other people who don't know what causes this, like I was, till 10 minute ago after you helped me..

(8 edits)

Hi

I am really enjoying FPV Freerider, and would like to make a small suggestion:
About 2-3 years ago, I bought the DJI Mavic Mini drone (the first, not the newer 2 or 3).
I am now using FPV Freerider in order to improve my flying skills, without worrying about crashing my real physical drone.
The controller that I bought for using with FPV Freerider, as mentioned before, is the Logitech F710.



The 2 joysticks in this controller have springs that always return the sticks to the middle position - on both the left and right joysticks.
This joystick behavior on the Logitech F710, is the same as what you get on DJI Drones' controllers.
This is very good, since it enables practicing in exactly the same equipment (controller) behavior.

The problem:
It seems that DJI Drones' controllers are different than "classic" FPV Drones,
in which the controller does not have a spring for the Left Joystick's Up/Down movement. (Throttle).
In classic FPV Drones, the controller's left joystick can be moved up and down, and when you leave the stick, it stays in that position (at least for the up/down axis), which means the motors keep working in that same intensity level without you having to do anything.
This means that the drone retains its height - like it should.


In DJI, the springs bring the stick to the middle position, and in that middle position the drone retains its height in the air.
If you want to go higher, push the joystick up until you reach your desired height, and then leave the stick, so it will go back to the middle point, and the drone stays in that height.
The same for descending: push the joystick down until you get to the desired height, and when done, leave the stick again.

In FPV Freerider, it seems that the simulator's behavior is like classic FPV Drones behavior,
and not like DJI Drones behavior.


My suggestion:
Is it possible to add some Checkbox/Selector on the "Custom Settings" screen, to choose bewteen Classic FPV behavior, vs DJI (and other brands) behavior?

I ask this, because currently, I need to keep pushing the left joystick up, and keep it in a very accurate position, it order for the drone to stay in the air in a certain height,
and If I don't do it accurately well, the drone starts to bounce up and down..

One small note:
I chose in the Settings on the right side of the main screen, to use "Throttle Zero at Center" of course.
Before I did that, the drone would simply go up indefinitely, even when I don't press anything on the controller,
because the middle position was interpreted as 50% throttle..


BTW:
I know that one way to ovecome this problem, is to buy a classic FPV Drone's controller, and connect it to the computer,
yet the reason that I prefer my current controller, is because it exactly mimics what I have on my physical DJI Drone.
So I wish to practice my skills, in similar behavior like the real life one, so in real life I can then be better..

I hope you can consider this,
there are many people today who buy a DJI Drone,
and having this new feature can make FPV Freerider perfect for them too, for practice flying.

Thank you

(1 edit)

Hi all

When using itch.io's Community boards, when I type a message,

whenever I press [Enter], I actually get 2 [Enter]s to happen,

and this causes an Extra empty line to be between my lines.

You can see it even here, in the current post - every time I press [Enter], it causes an exaggerated spacing between the lines..

As If I pressed 2 [Enter]s.

Is there any way I can fix this on my side?

Or this is something that can be done on the website's side?

I hope the developers of itch.io see this, and can help.

Thank you

(1 edit)

I put it on "X",
and indeed it works perfect.

Thank you very much

(8 edits)

Hi all

I purchased FPV Freerider yesterday,
and since I didn't have any controller, I looked at the list of Supported Controllers for FPV Freerider, and bought the Logitech F710 Gamebad.
The Logitech F710 gamepad has a small switch on the back, to choose between 2 communication modes: "D" and "X".
From what I understand, "D" is the older type, and "X" is the newer.

My question:
For FPV Freerider, which one of these 2 modes should I use?
In case both work, is there a reason to prefer 1 over the other?
(in 1 video on Youtube, a person said that in many games "X" simply works,
and "D" works but requires mapping/setting each the keys, which takes extra work..
is that relevant here in FPV Freerider too, when choosing "D"?)

Thank you

Hi dev!

Thank you very much for this reply, it really helps.

(6 edits)

Hi all

I have just purchased FPV Freerider.
I am using Windows, and there are 2 available downloads for Windows
(and also for all other OSes), which are:
1) Latest Build
2) Old Build

Is there a webpage explaining the difference between them, so users can wisely choose which one to use?
For example, is the change between them a switch from one 3D Engine to another, and there's a difference in performace or HW Requirements between these two 3D Engines?

If you know any info about this, or If the developer can write a bit, it will be a great help.

Thank you very much